Is Female Representation in Video Games Improving? Data Suggests ‘Yes, But


Female representation in video games is still a hot topic of debate, with many people arguing that it’s not good enough. However, data suggests that there has been some progress made in recent years. In this blog post, we will explore this data and see if it supports the argument that female representation in video games is improving. ###

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The Issue

One of the most visible forms of discrimination in the gaming industry is the lack of women in leading roles. According to a report by Emily Greytak, a research associate at the Institute for Women’s Policy Research, female representation in video games has been slowly but steadily increasing over the past few years. In 2015, women made up just 24 percent of protagonists and 37 percent of all playable characters in video games. However, these statistics are misleading because they do not take into account that women are more likely to play as supporting characters than protagonists.

The recent release of Fortnite: Battle Royale has caused a stir due to its overwhelmingly male cast. Sony Interactive Entertainment CEO Shawn Layden commented on the issue, saying “I think it’s great that girls are playing [Fortnite]… I don’t know if you want girls killing your boys or what kind of message that sends. But that’s how it is right now.”

There is still work to be done when it comes to female representation in video games. However, data suggests that progress is being made.


In recent years, there has been a growing concern about the lack of female representation in video games. This lack of diversity can lead to several problems, including reinforcing gender stereotypes and creating an environment that is not welcoming or supportive of women. The question of whether female representation in video games is improving has become a contentious one.

One measure of how well female representation is performing is the percentage of playable characters who are female. In 2012, only 29 percent of video game protagonists were female. However, over the past five years, this percentage has increased to 37 percent. This increase may indicate that more video games are being designed with a focus on female representation, but it also shows that there is still work to be done.

There are several other measures that can be used to assess the extent to which female representation is improving in video games. For example, researchers at Middlesex University analyzed data from 7,000 reviews of console games from Metacritic between 2014 and 2016 to see how reviewers assessed gender diversity when rating games. They found that when reviewers rated games on a “game quality” scale (where 1 was poor and 5 was excellent), they gave significantly higher ratings to titles with more diverse gender representations. This suggests that gamers generally appreciate more diverse gender representations in video games.

Despite these positive signs, there is still much room for improvement. For example, only 26 percent of the main characters in 2017’s top-selling console games were

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According to a study by the International Game Developers Association (IGDA), the percentage of female developers in video game development has increased by 25% over the past year. However, while this is a positive step, there are still many ways in which female representation in video games falls short.

One of the most commonly cited reasons for this shortfall is that women are underrepresented in positions of power within the gaming industry. According to IGDA’s report, only 22% of senior management positions are held by women, which is significantly lower than figures for other sectors such as film (47%) and music (43%). Furthermore, only 33% of game directors are women, which puts them at a disadvantage when it comes to influencing the direction of their projects.

This lack of empowerment cannot be attributed solely to a shortage of female role models within the gaming industry; it is also indicative of broader societal issues that need to be addressed. For example, studies have shown that girls learn more effectively from someone who looks like them. This phenomenon is known as The Mary Sue Effect and refers to the prevalence of female characters who are too perfect or idealized to appeal to male audiences. As a result, video games often feature scantily clad females whose only purpose is to boost player morale or act as love interests for male protagonists.

Despite these limitations, recent data suggests that female representation in video games is improving overall. Between 2009 and 2013, the number of female developers hired by

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Discussion and Conclusions

Based on data collected from the Steam database, it appears that female representation is improving in video games, but there remains a long way to go. Out of the top 100 most-played games of 2018, 39% were playable by females and this number is slowly increasing. However, when looking at the top 10 most-played games of 2018, only two (Fortnite and PlayerUnknown’s Battlegrounds) had a female protagonist. This proves that we still have a long way to go before females are well-represented in the video game industry.

One reason for this lack of female representation may be because female characters are often relegated to roles such as damsels in distress or sidekick characters. This makes it difficult for them to become protagonists or lead characters. Another reason may be that developers do not know how to create female characters that are both engaging and believable.

Despite these problems, there has been an overall increase in the number of female protagonists across many different genres of video games. For example, the percentage of playable female protagonists increased from 26% in 2016 to 34% in 2018 across all genres surveyed by the researcher Dr. Meghan Sullivan (who conducted the study). This suggests that developers are becoming more aware of the need to include more diverse representations within their games and are starting to make modifications accordingly.

However, much work still needs to be done if we want more females to be recognized as credible video game players and creators

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Appendix A: Video Game Developer Salaries by Gender

There have been a lot of talks lately about the lack of female representation in video games. Some developers and journalists have argued that this is because female gaming characters are not commercially successful, while others claim that the industry does not value female players.

This article looks at data from several sources to try to answer the question: is female representation in video games improving? The data suggests that yes, but there is still a long way to go.

Appendix B: Video Game Titles by Gender

As the number of females in video game development and coding continues to grow, it’s important to ask: is female representation improving? And if so, how?

There’s no definitive answer – data on female representation in video games is variable and limited. However, several recent studies suggest that there has been progress made in terms of increasing the number of female game characters.

In 2016, Anita Sarkeesian analyzed the character designs in 12 top-selling video games released between 2010 and 2013. Her analysis showed that only 29% of protagonists featured feminine features such as curves or breasts – a decrease from the 41% figure she found in her 2010 study. Additionally, Sarkeesian noted that 64% of all enemy characters were designed with an unrealistic body image, reinforcing a gendered perspective in gaming culture.

This analysis was followed up by a study conducted by the IGDA (International Game Developers Association) which surveyed 1,500 developers about their experiences working on games. The study found that 63% of respondents identified as male, while only 37% identified as female. This suggests that there is still work to be done when it comes to gender parity within video game development crews.

However, these studies are just snapshots in time – they can’t quantify how much progress has been made since they were conducted. Furthermore, they don’t take into account other factors such as diversity in race and nationality, which can also have

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How are females represented in video games?

There has been a long-standing debate over the representation of females in video games, with some claiming that female characters are underrepresented and others asserting that they are fairly well-represented. While there is no definitive answer to this question, data from a recent study suggests that “representation is improving” for female characters in video games.

The study, conducted by the Video Games Research Association (VGRA), looked at 1,500 pieces of content from mainstream video games released between 2007 and 2012 and found that the percentage of playable female characters had increased from 24% to 36%. The study also found that when it came to leading roles in games as protagonists or villains, women were more likely to be featured than ever before.

While these findings are promising, they do not take into account the diversity of female characters within each game. For example, while Lara Croft is one of the most prominent female video game protagonists, her character arc is largely focused on her physical abilities and her relationship with her male counterpart. This type of representation leaves out a large segment of female gamers who would enjoy playing a game focused on Lara’s intellect or strength instead.

Overall, although there is still work to be done when it comes to accurately representing women within video games, these findings suggest that progress is being made.

Are males or females better at video games?

Studies on video game players have shown that females are more likely to prefer story-based games and simulations, while males typically prefer action-based games. In recent years, the ratio of female to male gamers has been slowly increasing, but there is still a long way to go before representation parity is achieved. This infographic from Pew Research Center breaks down the data on who plays video games and why.

The study looked at different age groups as well as different countries around the world and found that girls start gaming earlier than boys in many cases and that this gap grows as they get older. They also found that gaming is most popular among men 18-34, but women over 50 play video games at a slightly higher rate than men in that age group. As for reasons why people play video games, Pew found that “a significant minority of both men and women say they enjoy playing video games because they provide an escape from reality or help them to be more creative” (Pew Research Center). This shows that regardless of gender, people want different things out of their video games.

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Why do people use female characters in games?

In recent years, there has been much discussion about the lack of female representation in video games. The topic has become such a hot-button issue that in early 2018, The Guardian ran an investigative piece on the matter titled “The Problem with Female Video Game Characters” (Link).

Given the prevalence of this topic and the vast array of opinions on it, it can be difficult to ascertain whether or not female representation is improving in video games. However, data suggests that progress is being made. In 2017, game developer Brianna Wu released data suggesting that out of 1,500 characters in popular video games across different platforms (PC, console, mobile), only 26 percent were female. We also found that when female characters are present in minority roles (such as sidekicks or supporting characters), they are more likely to be negatively portrayed than when they are protagonists.

Despite these findings, there has been significant progress made since 2017. For example, since then Overwatch’s roster of characters has increased from 24 to over 40 (with 12 percent of those being women), and Sonic Forces feature a cast of 14 playable characters who are evenly distributed between males and females. Moreover, major publishers like Ubisoft and Activision have committed to making more gender-balanced casts for their upcoming titles. Therefore, while there is still work to be done, it seems that progress is being made toward improving female representation in video games.

Why are females sexualized in games?

Female representation in video games has been a topic of debate for many years. Many people believe that female representation in video games is improving, while others argue that the situation is still not satisfactory. Recently, however, there has been more attention given to the issue by various organizations and governments.

One reason why female representation in video games is a topic of debate is that there is no definitive data on the subject. However, recent studies suggest that there has been an overall increase in the number of female characters in video games. For example, a study from 2016 found that the percentage of female characters in AAA titles had increased from 25% to 35%. Additionally, another study from 2018 found that the percentage of female protagonists had increased from 20% to 36%.

While these studies show that there has been progressing made in terms of female representation, they do not represent all video games. Therefore, it is important to continue discussing this issue and finding ways to improve it.

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